The Influence of Augmented Reality (AR) Assisted Diorama Media on the Learning Outcomes of Third Grade Students in IPAS Metamorphosis Material
DOI:
https://doi.org/10.58737/jpled.v6i3.1474Keywords:
augmentedd reality, diorama, learning outcomes, Natural and Social Sciences (IPAS), metamorphosisAbstract
This study aimed to analyze the effect of augmented reality (AR)-assisted diorama media on third-grade students learning outcomes in Natural and Social Sciences (IPAS), specifically on the topic of metamorphosis, at MIN 2 Ngawi. This study employed a quantitativ approach using a quasiexperimental pretest and posttest control groupp design. The population and sample consisted of 43 students: 22 students from Class III A as the experimentaly group and 21 students from Class III B as the control group. A saturated sampling technique was applied. The research instrument was a multiplee-choice test whose validity, reliability, item difficulty, and discriminating power were examined. Of the 40 items tested, 28 were declared valid, and the Cronbach’s Alpha coefficient was 0.957. The data were analyzed using descriptive statistics, the Shapiro–Wilk normality test, the homogeneity test, the paired-samples t-test, and the independent-samples t-test with the assistance of SPSS version 24. The results showed that the mean score of the experimental group increased from 60.91 to 86.59, while the mean score of the control group increased from 53.33 to 74.29. The t-test results indicated a significance value of p < 0.05. Therefore, AR-assisted diorama media had a significant effect on third-grade students IPAS learning outcomes on the topic of metamorphosis at MIN 2 Ngawi.
Downloads
References
Abraham, I., & Supriyati, Y. (2022). Desain kuasi eksperimen dalam pendidikan: Literature review. Jurnal Ilmiah Mandala Education (JIME), 8(3). https://doi.org/10.36312/jime.v8i2.3127
Afnanin, N. F., Hendratno, & Hanafia, A. (2024). Peningkatan hasil belajar siswa kelas III melalui media diorama metamorfosis SDN Wonokusumo IV/43 Surabaya. Pendas: Jurnal Ilmiah Pendidikan Dasar, 9(3), 228–238. https://doi.org/10.23969/jp.v9i03.18895
Amalia, R., Nasrah, & Sultan, A. D. (2025). Pengaruh media diorama terhadap hasil belajar IPAS peserta didik kelas III UPTD SDN 95 Abbekae. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(1), 222–233.
Ariani, F., & Sukmawarti. (2023). Pengembangan media diorama pada pembelajaran metamorfosis hewan di kelas IV SDS Pembangunan Tanjung Morawa T.A. 2022–2023. Didaktik: Jurnal Ilmiah PGSD FKIP Universitas Mandiri, 9.
Cahyani, I. D., Afifah, U. U. N., & Utami, N. R. R. (2024). Pengaruh penggunaan media pembelajaran audio visual terhadap minat belajar siswa pada materi sistem pernafasan kelas V SD. EDUKASIA Jurnal Pendidikan dan Pembelajaran, 5(1), 815-822. https://doi.org/10.62775/edukasia.v5i1.861
Darma, B. (2021). Statistika penelitian menggunakan SPSS: Uji validitas, uji reliabilitas, regresi linier sederhana, regresi linier berganda, uji t, uji F, dan R². Guepedia.
Dewi, T. N., Popiyanto, Y., & Yuliana, L. (2024). Pengaruh media augmented reality terhadap hasil belajar IPAS siswa kelas V sekolah dasar. Indonesian Journal of Innovation Multidisipliner Research, 2(3), 212–219. https://doi.org/10.69693/ijim.v2i3.157
Faizah, H., & Kamal, R. (2024). Belajar dan pembelajaran. Jurnal Basicedu, 8(1), 466–476. https://doi.org/10.31004/basicedu.v8i1.6735
Faizannisa, F., Fatih, M., & Oktaviani, R. T. (2025). Pengembangan diorama berbasis augmented reality (AR) pada materi metamorfosis dalam meningkatkan self regulated dan literasi sains siswa sekolah dasar. Jurnal Pendidikan Dasar Perkhasa: Jurnal Penelitian Pendidikan Dasar, 11(2), 965–982. https://doi.org/10.31932/jpdp.v11i2.4777
Fauzi, A. M., Christine, D., Haeriska, N., Salsabila, N., Zaidan, R., Aisyah, S., Salsabila, S. F., & Alindra, A. L. (2026). Pengaruh penggunaan media augmented reality (AR) terhadap hasil belajar peserta didik pada materi siklus makhluk hidup. Jurnal Pendidikan Tambusai, 10, 1816–1824.
Firanty, R. M., & Mintohari. (2023). Efektivitas media pembelajaran kaleidocycles terhadap hasil belajar IPA materi metamorfosis kelas III sekolah dasar. JPGSD: Jurnal Pendidikan Guru Sekolah Dasar, 11(6), 1316–1325.
Fitriyani, E. L., Budiana, S., & Nur’Azizah, H. (2024). Implementasi media diorama pada pembelajaran IPAS kelas III di SDN Layungsari 2. Didaktik: Jurnal Ilmiah PGSD FKIP Universitas Mandiri, 10(3), 299–309. https://doi.org/10.36989/didaktik.v10i3.4037
Hidayat, A. N., & Saepul. (2023). Analisis karakteristik media pembelajaran secara umum. Jurnal Pendidikan Mutiara, 8(1), 29–36.
Isdiyanti, D. Y. K., & Wiratsiwi, W. (2025). Pengaruh penggunaan media diorama untuk meningkatkan hasil belajar siswa dalam pembelajaran IPAS kelas III UPT SDN Doromukti. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(3), 390–399.
Khalimatus Sya’diah, Mukhammad Hendry Ansyah, Naila Adinda Habibah, Nafisa Putri Aji, & Siti Masfuah. (2024). Penelitian pengembangan media pembelajaran interaktif diorama metamorfosis terhadap hasil belajar IPAS. Algoritma: Jurnal Matematika, Ilmu Pengetahuan Alam, Kebumian dan Angkasa, 2(5), 171–180. https://doi.org/10.62383/algoritma.v2i5.185
Lestari, E. T., Cahyono, B. E. H., & Kusuma, G. E. (2024). Penggunaan media diorama dalam pembelajaran IPAS untuk meningkatkan hasil belajar siswa kelas IV SDN Kaibon 01. JICN: Jurnal Intelek dan Cendikiawan Nusantara, 1(4), 5936–5942.
Mahmudah, N. L., & Wiratama, N. A. (2025). Keefektifan pengembangan media diorama berbasis augmented reality dalam pembelajaran IPAS untuk meningkatkan hasil belajar siswa kelas V SD. Pendas: Jurnal Ilmiah Pendidikan Dasar, 10(3), 541–550. https://doi.org/10.23969/jp.v10i03.32661
Pratiwi, N. K., Kusumastuti, N., & Khasanah, A. F. (2024). Pengaruh Penggunaan Media Interaktif Animasi terhadap Hasil Belajar IPS Siswa. Journal of Education Research, 5(2), 2221-2229. https://doi.org/10.37985/jer.v5i2.1133
Siroj, R. A., Afgani, W., Fatimah, Septaria, D., & Salsabila, G. Z. (2024). Metode penelitian kuantitatif: Pendekatan ilmiah untuk analisis data. Jurnal Review Pendidikan dan Pengajaran (JRPP), 7(3), 11279–11289.
Sugiyono. (2023). Metode penelitian kuantitatif, kualitatif, dan R&D (Sutopo, Ed.; 2nd ed.). Alfabeta.
Sumboro, B., Kristono, K., & Novianto, A. W. (2023). Pengenalan metamorfosis sempurna dan tidak sempurna menggunakan augmented reality. Go Infotech: Jurnal Ilmiah STMIK AUB, 29(1), 51–60. https://doi.org/10.36309/goi.v29i1.203
Yogi Fernando, Popi Andriani, & Hidayani Syam. (2024). Pentingnya motivasi belajar dalam meningkatkan hasil belajar siswa. ALFIHRIS: Jurnal Inspirasi Pendidikan, 2(3), 61–68. https://doi.org/10.59246/alfihris.v2i3.843
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Ratna Dwi Astuti, Aulia Fajar Khasanah, Uci Ulfa Nur` Afifah

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Journal of Practice Learning and Educational Development is licensed under a Creative Commons Attribution 4.0 International License. This permits anyone to copy, redistribute, remix, transmit and adapt the work provided the original work and source is appropriately cited.










