GAME ENGINE PROGRAMMING (Membangun Mesin Permainan Sendiri)

Authors

  • Wiki Lofandri Universitas Negeri Padang
  • Bayu R. Fajri Universitas Negeri Padang
  • Saftrian Mukhlizul Fuad Universitas Negeri Padang
  • Ahmad Mursyidun Nidhom Universitas Negeri Malang

Abstract

Sinopsis:
Buku ini hadir sebagai panduan praktis dan teoritis bagi pelajar, mahasiswa, maupun pemula yang ingin memahami dasar-dasar pengembangan permainan digital. Di dalamnya memuat konsep pemrograman, logika permainan, serta penerapan teknologi dalam merancang game interaktif dan edukatif.

ISBN: 978-623-5254-59-3

Request Full Text

References

Adams, Ernest, and Joris Dormans. Game mechanics: advanced game design. New Riders, 2012.

Adams, Ernest. Fundamentals of game design. Pearson Education, 2014.

Carr, D. (2005). Contexts, gaming pleasures, and gendered preferences. Simulation & Gaming.

Crawford, C. (1984). The art of computer game design.

Crawford, Chris. Chris Crawford on game design. New Riders, 2003.

https://free-game-assets.itch.io/free-match-3-game-assets

https://gameprogrammingpatterns.com/

https://medium.com/mobidroid/difference-between-mvc-and-mvvm-456ec67181f6

https://refactoring.guru/design-patterns

https://sourcemaking.com/design_patterns

https://www.habrador.com/tutorials/programming-patterns/

Jones, T. (2019). ‘Stupid Little Stories’: Television Interstitial and Advertising Style in the Professional Culture of Indian Animation. In Animation and Advertising (pp. 247-263). Palgrave Macmillan, Cham.

Klopfer, E., & Yoon, S. (2005). Developing games and simulations for today and tomorrow’s tech savvy youth. Tech Trends.

Koster, Raph. Theory of fun for game design. " O'Reilly Media, Inc.", 2013.

Lord, P., & Sibley, B. (2010). Cracking animation: The Aardman book of 3-D animation. Thames & Hudson.

Mitchell, Briar Lee. Game design essentials. John Wiley & Sons, 2012.

Moore, Michael. Basics of game design. CRC Press, 2016.

Object pooling : https://youtu.be/tdSmKaJvCoA

Observer : https://youtu.be/Yy7Dt2usGy0

Rogers, Scott. Level Up! The guide to great video game design. John Wiley & Sons, 2014.

Schell, Jesse. The Art of Game Design: A book of lenses. CRC press, 2008.

Published

2025-06-03

How to Cite

Wiki Lofandri, Bayu R. Fajri, Saftrian Mukhlizul Fuad, & Ahmad Mursyidun Nidhom. (2025). GAME ENGINE PROGRAMMING (Membangun Mesin Permainan Sendiri). GAES - PACE Book Publisher. Retrieved from https://www.digitalpress.gaes-edu.com/index.php/gaespace/article/view/535